

The color expansion is one thing but those other mods are.a little much. (this is you hate long dungeons and prefer a tradtional dungeon) Originally posted by Quickshooter:the price is a little bit much for the content they offer There's really no reason NOT to have this DLC in your back pocket. On the other hand, if you just want to go back to raw gameplay at any time, both the DLC and the Flagellant can be disabled in-game for a new save. Do not work around it with crappy mods - that's defeating the purpose.

One hell of a class - and quite fun to play as, too. In short, it gives you more reason to manage them - the bonuses themselves are NOT intended for you to sit around grinding for them.Īnd then, there's the Flagellant. Someone mentioned bugs, which is weird - not encountered a single one after doing a 0-100% complete clear across about 160 weeks of constant play.ĭistricts are a means for you to dump your heirlooms, assuming you have no real use for them at the Hamlet. Quite a few of them open up quite a lot of playstyle opportunities, such as the Plague Doctors having a boost to bleed and damage output (without wrecking stun and blight chance if you have both), allowing for a melee centric style. Someone mentioned the bad trinkets, which I find amusing given having two is like equipping set-gear in an MMORPG. all the quests and the string of new bosses), you then get an additional court option for a special boss that you can play whenever you like, as well as the opportunity to cure curses at your leisure. Assuming you even clear the DLC content (ie. The curse itself is a pita - but one that can be worked around. Crimson Court was entirely worth it - a nice new region with absolutely gargantuan quests that are a pleasure to play blind, and bloodsuckers appearing in non-court zones shake things up a bit.
